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Interview Questions

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Flash 2
  How many types of Authoring Tools for Flash?

  The various types of authoring tools are available for Flash. These are

  • FutureSplash Animator (Spring 10 April 1996) – initial version of Flash with basic editing tools and a timeline
  • Macromedia Flash 1 (November 1996) – a Macromedia re-branded version of the FutureSplash Animator
  • Macromedia Flash 2 (June 1997) – Released with Flash Player 2, new features included: the object library
  • Macromedia Flash 3 (31 May 1998) – Released with Flash Player 3, new features included: the movieclip element, JavaScript plug-in integration, transparency and an external stand alone player
  • Macromedia Flash 4 (15 June 1999) – Released with Flash Player 4, new features included: internal variables, an input field, advanced ActionScript, and streaming MP3
  • Macromedia Flash 5 (24 August 2000) – Released with Flash Player 5, new features included: ActionScript 1.0 (based on ECMAScript, making it very similar to JavaScript in syntax), XML support, Smartclips (the precursor to components in Flash), HTML text formatting added for dynamic text
  • Macromedia Flash MX (ver 6) (15 March 2002) – Released with Flash Player 6, new features included: a video codec (Sorenson Spark), Unicode, v1 UI Components, compression, ActionScript vector drawing API
  • Macromedia Flash MX 2004 (ver 7) (9 September 2003) – Released with Flash Player 7, new features included: Actionscript 2.0 (which enabled an object-oriented programming model for Flash), behaviors, extensibility layer (JSAPI), alias text support, timeline effects
  • Macromedia Flash MX Professional 2004 (ver 7) (9 September 2003) – Released with Flash Player 7, new features included all Flash MX 2004 features plus: Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries.
  • Macromedia Flash Basic 8 (released on 13 September 2005) – A less feature-rich version of the Flash authoring tool targeted at new users who only want to do basic drawing, animation and interactivity. Released with Flash Player 8, this version of the product has limited support for video and advanced graphical and animation effects.
  • Macromedia Flash Professional 8 (released on 13 September 2005) – Released with the Flash Player 8, Flash Professional 8 added features focused on expressiveness, quality, video, and mobile authoring. New features included Filters and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator.
  • Adobe Flash CS3 Professional (as version 9, released on 16 April 2007) – Flash CS3 is the first version of Flash released under the Adobe name. CS3 features full support for ActionScript 3.0, allows tweens to be converted into ActionScript, adds better integration with other Adobe products such as Adobe Photoshop, and also provides better Vector drawing behavior, becoming more similar to Adobe Illustrator and Adobe Fireworks.
     How can SWF and FLV File Format Specify?

    This SDK helps ISVs create software products that output to the SWF file format. The SWF file format is immediately viewable by hundreds of millions of end-users across the internet because of the ubiquity of Adobe Flash Player.

    Here is a brief summary of the rights granted by this license:

    • This license grants the Licensee access to the SWF file format specification to aid in the creation of software which creates SWF files.
    • This license does not permit the usage of the specification to create software which supports SWF file playback.
    • The SWF output from the Licensee software must create content which renders error free in the latest publicly available version of Adobe Flash Player.
     How many related file formats and extensions in Adobe Flash?
    Extension Explanation
    .swf .swf files are completed, compiled and published files that cannot be edited with Adobe Flash. However, many '.swf decompilers' do exist. Attempting to import .swf files using Flash allows it to retrieve some assets from the .swf, but not all.
    .fla .fla files contain source material for the Flash application. Flash authoring software can edit FLA files and compile them into .swf files.
    .as .as files contain ActionScript source code in simple source files. FLA files can also contain Actionscript code directly, but separate external .as files often emerge for structural reasons, or to expose the code to versioning applications. They sometimes use the extension .actionscript
    .swd .swd files are temporary debugging files used during Flash development. Once finished developing a Flash project these files are not needed and can be removed.
    .asc .asc files contain Server-Side ActionScript, which is used to develop efficient and flexible client-server Macromedia Flash Communication Server MX applications.
    .flv .flv files are Flash video files, as created by Adobe Flash, ffmpeg, Sorenson Squeeze, or On2 Flix.
    .f4v .f4v files are standard mp4 files that can be played back by Flash Player 9 Update 3 and above.[22]
    .f4p .f4p files are mp4 files protected with digital rights management.[22]
    .f4a .f4a files are mp4 files that contain only audio streams.[22]
    .f4b .f4b files are mp4 audio book files.[22]
    .swc .swc files are used for distributing components; they contain a compiled clip, the component's ActionScript class file, and other files that describe the component.
    .jsfl .jsfl files are used to add functionality in the Flash Authoring environment; they contain Javascript code and access the Flash Javascript API.
    .swt .swt files are 'templatized' forms of .swf files, used by Macromedia Generator
    .flp .flp files are XML files used to reference all the document files contained in a Flash Project. Flash Projects allow the user to group multiple, related files together to assist in Flash project organization, compilation and build.
    .spl .spl files are FutureSplash documents.
    .aso .aso files are cache files used during Flash development, containing compiled ActionScript byte code. An ASO file is recreated when a change in its corresponding class files is detected. Occasionally the Flash IDE does not recognize that a recompile is necessary, and these cache files must be deleted manually. They are located in %USERPROFILE%\Local Settings\Application Data\Macromedia\Flash8\en\Configuration\Classes\aso on Win32 / Flash8.
    .lmv .lmv files is the equivalent to .fla file. These files are also the source material for the open-source program Liveswif, which can also compile them into .swf files.
     What is the top 5 new features in Flash CS3?

    Flash CS3 a bit and talking with Richard Galvan, the new technical product manager for Flash, I've come up with 5 new features that will help both developers and designers who are new to the CS3 version.

    1. Import Photoshop Files:- It integrates seamlessly with Photoshop. Flash now comes with an import wizard that allows you to import Photoshop's PSD files and Illustrator's AI files quickly and easily. All of the layers are kept in tact, and you can modify each layer in the import wizard to be brought in as a vector, a bitmap, or text.
    2. Exporting Motions and Animations:- Flash CS3 supports a "motion export" that you can use across projects or bring into Flex. When you create something like a motion tween in Flash for a certain asset, you can right click on it, copy its motion, then apply it to any other asset in the stage, or in another project. It makes reusing motions and animations very easy.
    3. Improved Skinning of Components:- Traditionally, the default components in Flash were very functional, but tough to skin. In Flash CS3, the team put a lot of time and effort into making sure that the default components are easy to customize. The new interface allows you to double click on a component from the stage, then modify all of its states and properties from one screen. You just drill into the state you want to modify, create a beautiful version of that state, then back out and work with the other states. This should make for some good looking Flash applications.
    4. New and Improved Flash Video Importer:-The video exporter got a few new features which should make Flashers dealing with video very happy. At the top of the list is the ability to deinterlace video right from the exporter, something people have wanted for a while. Flash CS3 also supports a more robust cue point interface, and other Adobe products like After Effects and Remix support cue points that can be imported into Flash so you can have a consistent work flow between video programs. Finally, the video player skins have been updated to support Flash Player 9's new full screen mode. You can also customize the look and feel of the default skins a bit.
    5. Brand New Interface:-Flash got a new interface, one that makes it consistent with the rest of the CS3 suite, including Photoshop and Illustrator. This means designers should quickly and easily be able to jump between programs and keep on working. The new interface also focused on user comfort for a variety of screens. The panels are all collapsible, but clicking on them brings up all the tools so you can quickly get what you need even if you're working on a small screen. But if you're on a dual monitor desktop, you can easily add all kinds of toolbars and panels so everything is right at your fingertips. Flash CS3 includes workspace preferences so you can have one for the office, one for home, and one for the laptop.

     What is the top features of the Macromedia Flash?

    The top features of Macromedia are:-

    Adobe Photoshop and Illustrator import

    Import Adobe® Photoshop® (PSD) and Adobe Illustrator® (AI) files, while preserving layers and structure, and then edit them in Adobe Flash® CS3 Professional. Optimize and customize the files during import with advanced options.

    Frame-based timeline

    Quickly add motion to your creations with the easy-to-use, highly controllable, frame-based timeline inspired by traditional animation principles such as keyframing and tweening.

    Shape primitives

    Easily create pie wedges, round off rectangle corners, define an inner circle radius, and do much more. Visually adjust shape properties on the stage. And create custom shapes with the included JavaScript API.

    ActionScript 3.0 development

    Save time with the new ActionScript™ 3.0 language, featuring improved performance, increased flexibility, and more intuitive and structured development.

    Sophisticated video tools

    Create, edit, and deploy streaming and progressive-download FLV content with comprehensive video support. Ensure the best video experience with a standalone video encoder, alpha channel support, a high-quality video codec, embedded cue points, video import support, QuickTime import, closed captioning, and much more.

    MP3 audio support

    Integrate audio into your projects by importing MP3 files. Integration with Adobe Soundbooth™ makes it easy to edit files as needed, without requiring audio production experience.

    Rich drawing capabilities

    Visually adjust shape properties on the stage with smart shape drawing tools, create precise vector illustrations with the new Pen tool inspired by Adobe Illustrator, paste illustrations from Illustrator CS3 into Flash CS3, and more.

    Extensible architecture

    Leverage the Flash application programming interfaces (APIs) to easily develop extensions that add custom functionality.

    Convert animation to ActionScript

    Instantly convert timeline animations into ActionScript 3.0 code that can be easily edited, reused, and leveraged by developers. Copy animations from one object to another.

     How to download Flash object embeded in HTML Page?

    There are two ways to download the (.swf) file,
    1. First we want to know the file name of .swf, we can get it by
      Right click the mouse
      View Source and
      Enter the key word .swf in find option.
    we can get the file name.
    Now, we can take this file from Temporary Internet Files folder in our system. While we visit or browse a site all file are stored in Temporary Internet Files, from this folder we can take all the files.

    2. Second method is by using some swf catcher (like Sothink Swf Catcher) softwares we can download the file.

     What are the different design patterns available in flash?


     What is use of preloader? What are the different variable use for creating preloaders?

     Preloader are used to know how much time a flash movie will take to load itself in a flash player.
    Following are the two variables used while loading or creating any preloaded -
      1. _framesloaded
      2. _totalframes


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