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Interview Questions

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Tools and Utilities 5
 How do you configure GUI map?

  1. When WinRunner learns the description of a GUI object, it does not learn all its properties. Instead, it learns the minimum number of properties to provide a unique identification of the object.
  2. Many applications also contain custom GUI objects. A custom object is any object not belonging to one of the standard classes used by WinRunner. These objects are therefore assigned to the generic object class. When WinRunner records an operation on a custom object, it generates obj_mouse_ statements in the test script.
  3. If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing. The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.
   
 What is the purpose of GUI map configuration?

GUI Map configuration is used to map a custom object to a standard object.

 
 How do you make the configuration and mappings permanent?

The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.

 
 What is the purpose of GUI spy?

Using the GUI Spy, you can view the properties of any GUI object on your desktop. You use the Spy pointer to point to an object, and the GUI Spy displays the properties and their values in the GUI Spy dialog box. You can choose to view all the properties of an object, or only the selected set of properties that WinRunner learns.

 
 What is the purpose of different record methods 1) Record 2) Pass up 3) As Object 4) Ignore.?

1) Record instructs WinRunner to record all operations performed on a GUI object. This is the default record method for all classes. (The only exception is the static class (static text), for which the default is Pass Up.)
2) Pass Up instructs WinRunner to record an operation performed on this class as an operation performed on the element containing the object. Usually this element is a window, and the operation is recorded as win_mouse_click.
3) As Object instructs WinRunner to record all operations performed on a GUI object as though its class were object class.
4) Ignore instructs WinRunner to disregard all operations performed on the class.

 
 How do you find out which is the start up file in WinRunner?

The test script name in the Startup Test box in the Environment tab in the General Options dialog box is the start up file in WinRunner.

 
 What are the virtual objects and how do you learn them?
  • Applications may contain bitmaps that look and behave like GUI objects. WinRunner records operations on these bitmaps using win_mouse_click statements. By defining a bitmap as a virtual object, you can instruct WinRunner to treat it like a GUI object such as a push button, when you record and run tests.
  • Using the Virtual Object wizard, you can assign a bitmap to a standard object class, define the coordinates of that object, and assign it a logical name.
    To define a virtual object using the Virtual Object wizard:
    1. Choose Tools > Virtual Object Wizard. The Virtual Object wizard opens. Click Next.
    2. In the Class list, select a class for the new virtual object. If rows that are displayed in the window. For a table class, select the number of visible rows and columns. Click Next.
    3. Click Mark Object. Use the crosshairs pointer to select the area of the virtual object. You can use the arrow keys to make precise adjustments to the area you define with the crosshairs. Press Enter or click the right mouse button to display the virtual object’s coordinates in the wizard. If the object marked is visible on the screen, you can click the Highlight button to view it. Click Next.
    4. Assign a logical name to the virtual object. This is the name that appears in the test script when you record on the virtual object. If the object contains text that WinRunner can read, the wizard suggests using this text for the logical name. Otherwise, WinRunner suggests virtual_object, virtual_push_button, virtual_list, etc.
    5. You can accept the wizard’s suggestion or type in a different name. WinRunner checks that there are no other objects in the GUI map with the same name before confirming your choice. Click Next.
 
 What are the two modes of recording?

There are 2 modes of recording in WinRunner
1. Context Sensitive recording records the operations you perform on your application by identifying Graphical User Interface (GUI) objects.
2. Analog recording records keyboard input, mouse clicks, and the precise x- and y-coordinates traveled by the mouse pointer across the screen.

   
 What is a checkpoint and what are different types of checkpoints?

Checkpoints allow you to compare the current behavior of the application being tested to its behavior in an earlier version.

You can add four types of checkpoints to your test scripts:

  1. GUI checkpoints verify information about GUI objects. For example, you can check that a button is enabled or see which item is selected in a list.
  2. Bitmap checkpoints take a snapshot of a window or area of your application and compare this to an image captured in an earlier version.
  3. Text checkpoints read text in GUI objects and in bitmaps and enable you to verify their contents.
  4. Database checkpoints check the contents and the number of rows and columns of a result set, which is based on a query you create on your database.
   
 What are data driven tests?

When you test your application, you may want to check how it performs the same operations with multiple sets of data. You can create a data-driven test with a loop that runs ten times: each time the loop runs, it is driven by a different set of data. In order for WinRunner to use data to drive the test, you must link the data to the test script which it drives. This is called parameterizing your test. The data is stored in a data table. You can perform these operations manually, or you can use the DataDriver Wizard to parameterize your test and store the data in a data table.

   
 What are the synchronization points?

Synchronization points enable you to solve anticipated timing problems between the test and your application. For example, if you create a test that opens a database application, you can add a synchronization point that causes the test to wait until the database records are loaded on the screen.
For Analog testing, you can also use a synchronization point to ensure that WinRunner repositions a window at a specific location. When you run a test, the mouse cursor travels along exact coordinates. Repositioning the window enables the mouse pointer to make contact with the correct elements in the window.

   

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